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Creators/Authors contains: "Carbunar, Bogdan"

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  1. The increasing cyber threats to online systems have resulted in the need for a more inclusive approach to educating the broader population on preventative measures to reduce the impact of these threats. It is estimated that the cybercrime cost to the world will be $10.5 trillion annually by 2025. No longer can cybersecurity courses be specialized courses in university curricula, but some of these courses need to become core courses for all students. These courses should not only be tailored for university and college students but also be required to thread the curricula, starting in elementary schools. This paper describes our experiences conducting a collaborative cybersecurity project to increase access to undergraduate cybersecurity education. The project was funded by the NSF and Cyber Florida. The project was a collaboration between two Florida public universities. One university is a large urban Hispanic-Serving Institution. We describe how the Software Engineering and Programming Cyberlearning Environment (SEP-CyLE), in conjunction with other cybersecurity systems, was used to develop basic cybersecurity materials, labs, and activities for undergraduate students and instructors. SEP-CyLE motivates students to learn in an interactive environment where they can provide feedback to their peers while employing three learning and engagement strategies (LESs). These LESs include collaborative learning, gamification, and social interaction. We present the objectives of the project, describe how the objectives were met, briefly describe SEP-CyLE, and provide data showing students’ interactions with SEP-CyLE. The data retrieved from SEP-CyLE provides insight into how the learning environment was used, students’ performance on the learning objects, and the impact of the LESs on students’ overall performance in an introductory cybersecurity course. 
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    Free, publicly-accessible full text available June 22, 2026
  2. Online abuse, a persistent aspect of social platform interactions, impacts user well-being and exposes flaws in platform designs that include insufficient detection efforts and inadequate victim protection measures. Ensuring safety in platform interactions requires the integration of victim perspectives in the design of abuse detection and response systems. In this paper, we conduct surveys (n = 230) and semi-structured interviews (n = 15) with students at a minority-serving institution in the US, to explore their experiences with abuse on a variety of social platforms, their defense strategies, and their recommendations for social platforms to improve abuse responses. We build on study findings to propose design requirements for abuse defense systems and discuss the role of privacy, anonymity, and abuse attribution requirements in their implementation. We introduce ARI, a blueprint for a unified, transparent, and personalized abuse response system for social platforms that sustainably detects abuse by leveraging the expertise of platform users, incentivized with proceeds obtained from abusers. 
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    Free, publicly-accessible full text available March 3, 2026
  3. For the past 20 years, China has increasingly restricted the access of minors to online games using addiction prevention systems (APSes). At the same time, and through different means, i.e., the Great Firewall of China (GFW), it also restricts general population access to the international Internet. This paper studies how these restrictions impact young online gamers, and their evasion efforts. We present results from surveys (n = 2,415) and semi-structured interviews (n = 35) revealing viable commonly deployed APS evasion techniques and APS vulnerabilities. We conclude that the APS does not work as designed, even against very young online game players, and can act as a censorship evasion training ground for tomorrow’s adults, by familiarization with and normalization of general evasion techniques, and desensitization to their dangers. Findings from these studies may further inform developers of censorship-resistant systems about the perceptions and evasion strategies of their prospective users, and help design tools that leverage services and platforms popular among the censored audience. 
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  4. For the past 20 years, China has increasingly restricted the access of minors to online games using addiction prevention systems (APSes). At the same time, and through different means, i.e., the Great Firewall of China (GFW), it also restricts general population access to the international Internet. This paper studies how these restrictions impact young online gamers, and their evasion efforts. We present results from surveys (n = 2,415) and semi-structured interviews (n = 35) revealing viable commonly deployed APS evasion techniques and APS vulnerabilities. We conclude that the APS does not work as designed, even against very young online game players, and can act as a censorship evasion training ground for tomorrow’s adults, by familiarization with and normalization of general evasion techniques, and desensitization to their dangers. Findings from these studies may further inform developers of censorship-resistant systems about the perceptions and evasion strategies of their prospective users, and help design tools that leverage services and platforms popular among the censored audience. 
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  5. For the past 20 years, China has increasingly restricted the access of minors to online games using addiction prevention systems (APSes). At the same time, and through different means, i.e., the Great Firewall of China (GFW), it also restricts general population access to the international Internet. This paper studies how these restrictions impact young online gamers, and their evasion efforts. We present results from surveys (n = 2,415) and semi-structured interviews (n = 35) revealing viable commonly deployed APS evasion techniques and APS vulnerabilities. We conclude that the APS does not work as designed, even against very young online game players, and can act as a censorship evasion training ground for tomorrow’s adults, by familiarization with and normalization of general evasion techniques, and desensitization to their dangers. Findings from these studies may further inform developers of censorship-resistant systems about the perceptions and evasion strategies of their prospective users, and help design tools that leverage services and platforms popular among the censored audience. 
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  6. For the past 20 years, China has increasingly restricted the access of minors to online games using addiction prevention systems (APSes). At the same time, and through different means, i.e., the Great Firewall of China (GFW), it also restricts general population access to the international Internet. This paper studies how these restrictions impact young online gamers, and their evasion efforts. We present results from surveys (n = 2,415) and semi-structured interviews (n = 35) revealing viable commonly deployed APS evasion techniques and APS vulnerabilities. We conclude that the APS does not work as designed, even against very young online game players, and can act as a censorship evasion training ground for tomorrow’s adults, by familiarization with and normalization of general evasion techniques, and desensitization to their dangers. Findings from these studies may further inform developers of censorship-resistant systems about the perceptions and evasion strategies of their prospective users, and help design tools that leverage services and platforms popular among the censored audience. 
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  7. Studies of online influence operations, coordinated efforts to disseminate and amplify disinformation, focus on forensic analysis of social networks or of publicly available datasets of trolls and bot accounts. However, little is known about the experiences and challenges of human participants in influence operations. We conducted semi-structured interviews with 19 influence operations participants that contribute to the online image of Venezuela, to understand their incentives, capabilities, and strategies to promote content while evading detection. To validate a subset of their answers, we performed a quantitative investigation using data collected over almost four months, from Twitter accounts they control. Wefound diverse participants that include pro-government and opposition supporters, operatives and grassroots campaigners, and sockpuppet account owners and real users. While pro-government and opposition participants have similar goals and promotion strategies, they differ in their motivation, organization, adversaries and detection avoidance strategies. We report the Patria framework, a government platform for operatives to log activities and receive benefits. We systematize participant strategies to promote political content, and to evade and recover from Twitter penalties. We identify vulnerability points associated with these strategies, and suggest more nuanced defenses against influence operations. 
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  8. Studies of online influence operations, coordinated efforts to disseminate and amplify disinformation, focus on forensic analysis of social networks or of publicly available datasets of trolls and bot accounts. However, little is known about the experiences and challenges of human participants in influence operations. We conducted semi-structured interviews with 19 influence operations participants that contribute to the online image of Venezuela, to understand their incentives, capabilities, and strategies to promote content while evading detection. To validate a subset of their answers, we performed a quantitative investigation using data collected over almost four months, from Twitter accounts they control. We found diverse participants that include pro-government and opposition supporters, operatives and grassroots campaigners, and sockpuppet account owners and real users. While pro-government and opposition participants have similar goals and promotion strategies, they differ in their motivation, organization, adversaries and detection avoidance strategies. We report the Patria framework, a government platform for operatives to log activities and receive benefits. We systematize participant strategies to promote political content, and to evade and recover from Twitter penalties. We identify vulnerability points associated with these strategies, and suggest more nuanced defenses against influence operations. 
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